This is an exciting coop game! The diagrams really illustrate the game rule very well!
i like the game mechanics of hidden demon strength and players only know the number of demon based on the demon event card. I am confused by the 'demon strength' on the demon event card. does it add to the individual demon card's strength?
At the purchase phase, after purchasing the card, does it go to the bottom of your draw pile?
I like the idea of multi use card especially. Good mechanics of rotating card vertically or horizontally to activate different game mechanics.
Minor typo for the game flow section. your sub-section reference for income phase should be 1-1 instead of 2-1. So the other phases will need to shift up by 1 too.
First of all, thank you very much for being able to read the entire game introduction and point out some of the error messages that were introduced.
The combat power of monster cards is just a foun...
发表于 2025-7-8 08:57
First of all, thank you very much for being able to read the entire game introduction and point out some of the error messages that were introduced.
The combat power of monster cards is just a foundation, different monster cards have different skill characteristics. For example, if there are wolves with summoning skills, additional monster cards can be added during battles, making the situation no longer a battle where victory or defeat can be determined solely by quantity. Some monster cards may not have much combat power, but they may have some negative effects, which requires players to make more favorable choices at different times.
The cards in the purchase stage are placed directly at the top of the preparation area, ensuring that you can directly obtain and use this card in the next draw.
More game content will continue to be released in subsequent optimizations. Thank you again.