Edited by hockleonggoh at 2024-3-16 20:51
Objective Become the ultimateSword Master by amassing the most Victory Points through quests, martial artsmastery, and strategic sect leadership, all within a rich wuxia setting. Setup 1.Board Setup: Lay out the mainboard. Layout the 2 Sect, 7 Village and 7 World cards (3 Adventure & 3 Encounter) which represent the wuxia world. Each player chooses a player set(Orange, Green, Grey, or Purple), which includes a Master meeple, disciplemeeples, and various tokens.
2.Player Setup: Each player receives a Master Board, one Master meeple, one Disciple meeple (#1), and starts with initial resources as indicated.
3.Game Components: Place all tokens, cards, and meeples within reach of all players. Organize the decks (Adventure, Encounter, Artefact, etc.) and place them in their respective areas on the board.
Gameplay 1.Turn Order: Determine the starting player and follow a clockwise turn sequence.
2.Action Phase: On your turn, you can perform one action by placing your Master or disciple meeples on availableslots on World or Action cards. You can embark on adventures, manage resources, train in martial arts, or engage in various strategic activities.
·World Cards: Complete Adventure and Encounter tasks to gain rewards and advance your prowess.
·Village and Sect Sectors: Utilize these areas to recruit disciples, gather resources, train in martial arts,forge legendary swords, and more.
3.Worker Placement: Carefully choose where to place your meeples. Each placement has specific outcomes and potential rewards, balancing risk and strategic value. Qing Gong allows player to make multiple actions
4.Resource Management: Use your resources wisely to advance your sect, enhance your characters, and prepare for challenges. Monitor your gold, tokens, and martial prowess to maintain a competitive edge.
5.Recruit Disciples: The number of disciples impacts the growth potential of existing ones, adding a layer of trategic depth to managing your followers.
6.Skill Progress: There are 4 Martial Prowess for Master - Inner Strength (affects life points), Qing Gong (affects Movement Points), Sword Style and Legend Sword. The latter two aspects are important for duels and earn more victory points. Player can progress to advanced level of these 4 aspects by collecting rare manuals to level up with training and studying. Better Legend Sword can be forged with long-lost manuals.
7. Duel: For Basic Game, players can duel with other player when the right World Card appears. For Advanced Game, player can seek out others to duel. Duel Victor can forcefully take one of your manuals. Hence some players will choose to hide their real skill and sword and use the Inactivated Martial Prowess Card in public till the duel.
8.End of Turn: Pass turn to the next player.
9. End of Year: When all players have no more meeples to move or take action, the year ends. There are 5 years in the game.
10. Activation of Family Nemesis, Oppression (Levy) and Great Villain: At end of year 3, the imperial court will demand certain specific levy from all players. If you are unable to pay it, you lose your First disciple. Hence it is critical to collect clues to the plots and imperial plans so that you can see the levy before end of year 3. At end of year 5, your Family Nemesis will attack your master. You should uncover his identity early so that you can train yourself to fight him. Also at the end of the game, the Great Villain will attack everyone. Uncovering his ability and his deployment plan will allow you to choose your combat ground to maximize your chance to defeating the Great Villain.
Game End 1.Triggering the End Game: The game concludes after five rounds or when specific end-game conditions are met when any player exacts vengeance against their Family Nemesis and defeats the Great Villain.
2.Final Scoring: Count Victory Points from completed quests, martial arts levels, achievements, and any other designated sources. The player with the most Victory Points is declared the ultimate Sword Master.
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