|
楼主 |
发表于 2024-4-6 03:17:21
|
显示全部楼层
There you go but it is alright because designing abstract chess games is different than designing card games, where things or elements have to be in a good balance. However, in chess games, the basic logic is to think about whether I should sacrifice this chess piece for yours in a certain context (depending on what your chess situation looks like). And this is a big reason why a big part of many chess tutorials or lectures is about how you sacrifice your least powerful chess piece for the opponent's more powerful one/ones, as to take advantage.
This is the basic logic of chess and Chinese chess and many others that are capture related.
Hope this makes sense but through years of experience in designing chess games, this is a highly significant rule that one might take into account, which is IMBALANCE between each chess piece, and this is why we have pawn, bishop, rook, knight and the queen having different levels of capabilities (with the pawn being the least and the queen being the most powerful generally speaking). |
|