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楼主: 卡牌帝国

[聚会游戏 Lighter games] 石头剪刀布

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发表于 2024-4-5 16:21:53 | 显示全部楼层
卡牌帝国 replied at 2024-4-5 00:31
4个棋子,4子,写成6子了...不好意思写错了,在视频里可以看到,是4子,4子...

不好意思... ...

Ok. good that the typo is corrected. then much easier to understand the rules

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发表于 2024-4-5 16:26:08 | 显示全部楼层
卡牌帝国 replied at 2024-4-4 23:43
Yes. You could kill/capture the king as to win the game. Alternatively you have a second winning c ...

ok, thanks. so there are only 2 winning conditions. I think the 'stone' piece is very powerful and unusual. retreating a piece can eat the opponent's pieces at a distance, like an archer but more powerful as the 'stone' piece will be further away from opponent and will be safer. in usual chess game, the piece has to be exposed so that it can kill other pieces. so this attack will allow someone to counter-attack. this special 'stone' piece may not need to worry about counter-attack. maybe too over power.

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 楼主| 发表于 2024-4-5 21:27:45 | 显示全部楼层
hockleonggoh 发表于 2024-4-5 16:21
Ok. good that the typo is corrected. then much easier to understand the rules

Thanks,Hockleonggoh.

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 楼主| 发表于 2024-4-5 21:31:49 | 显示全部楼层
hockleonggoh 发表于 2024-4-5 16:26
ok, thanks. so there are only 2 winning conditions. I think the 'stone' piece is very powerful and ...

Respectfully,may I know where you are from my friend ( specifically what country) I used to have stayed in the UK for 3-4 years. And btw do you speak Chinese with all due respect

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发表于 2024-4-5 21:47:49 | 显示全部楼层
卡牌帝国 replied at 2024-4-5 21:31
Respectfully,may I know where you are from my friend ( specifically what country) I used to have s ...

I'm from Singapore. I can speak mandarin but there are likely some technical terms and jargons that i will have difficulty understanding, as I don't use mandarin in working or home environment.

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 楼主| 发表于 2024-4-6 03:04:17 | 显示全部楼层
hockleonggoh 发表于 2024-4-5 21:47
I'm from Singapore. I can speak mandarin but there are likely some technical terms and jargons tha ...

Oh I see, then Chinese should be your second language but don't worry I can send you all my games on email zipped, and we can have a discussion over there. i am right now going to send you a hello message soon and btw if I may, can I enquire about your race. Is really fantastic and lovely talking with you about game design, and I shall seek to respond to each of your question step by step.

Best regards my friend

Have a good evening.

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 楼主| 发表于 2024-4-6 03:17:21 | 显示全部楼层
hockleonggoh 发表于 2024-4-5 16:26
ok, thanks. so there are only 2 winning conditions. I think the 'stone' piece is very powerful and ...

There you go but it is alright because designing abstract chess games is different than designing card games, where things or elements have to be in a good balance. However, in chess games, the basic logic is to think about whether I should sacrifice this chess piece for yours in a certain context (depending on what your chess situation looks like). And this is a big reason why a big part of many chess tutorials or lectures is about how you sacrifice your least powerful chess piece for the opponent's more powerful one/ones, as to take advantage.  
This is the basic logic of chess and Chinese chess and many others that are capture related.

Hope this makes sense but through years of experience in designing chess games, this is a highly significant rule that one might take into account, which is IMBALANCE between each chess piece, and this is why we have pawn, bishop, rook, knight and the queen having different levels of capabilities (with the pawn being the least and the queen being the most powerful generally speaking).

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 楼主| 发表于 2024-4-6 03:23:16 | 显示全部楼层
hockleonggoh 发表于 2024-4-5 16:21
Ok. good that the typo is corrected. then much easier to understand the rules

The reason why typo was made is because this game used to be 18 chess pieces included. However, now I have reduced the total to a low of 14 only, with the horizontal lines generating the unexpected changes. In other words, the meanings added to the horizontal line can also work as an important part of your strategy of playing, hence there is no need to contain so many chess pieces as before.

14 is ok, and as compared to 18 when the line was 6 pieces to win, now it is 4 pieces to win, and the time length has also been reduced to around 10 minutes a play, allowing players to play a quick chess game in case they want to.

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发表于 2024-4-8 11:21:57 | 显示全部楼层
整体的规则看起来自洽,没什么问题。但是抽象棋实际上是一个比较麻烦的桌游品类。

一方面,如果一款抽象棋的策略空间过小,那么很容易让玩家破解出游戏的必胜法,且很容易产生较大的先后手不平衡问题。这使得游戏在短时间内失去吸引力,或是在最初的几局后迅速降低游戏体验。
如果一款抽象棋的策略空间过大,又会让游戏变得过于烧脑且依赖游戏经验。对于这种游戏很多玩家都会直言“游戏成本这么高,为什么不去玩象棋/围棋等更经典的传统棋”。
因此目前比较新的抽象棋,无非通过以下几个方式来解决上面遇到的问题:
1、游戏通过十分有趣的配件来提升其收藏价值。
2、游戏提供许多改变玩法的模组或是提供可变玩家能力。这样即便策略空间小,只要更换模组或角色就能提供新鲜感。
3、游戏中加入前置随机。随机性的引入能让游戏不增加策略空间的前提下,改变“固定先/后手优势”以及“过于简单的找到必胜定式”的问题。

因此我认为,如果想要制作一款面向市场的抽象棋,以上可能遇到的问题不得不考虑。楼主可以继续思考一下如何解决类似的问题。

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发表于 2024-5-20 18:54:30 | 显示全部楼层
抽象棋的代入感确实会弱很多
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