本帖最后由 睡不醒的虾米 于 2024-5-13 17:06 编辑
In Copper and Tin, players take on the role of ruling dynasties in bronze-age Mesopotamia. Players will manage a court of advisors to building projects, participate in military engagements and transport goods required for civilizations of the time. In doing so, each player will grow their populations and shape a unique system of beliefs for their people. Only the player that best manages to balance the different focuses in accordance with the opportunities presented by their opponents will be able to create the greatest kingdom of the land.
The game is played by 2 to 4 players in 60 to 120 minutes. It features elements of deck-building with multi-use cards, network-building and a simulated economy. The game aims to explore the relationships between military interest, commercial trading and economic development in the context of ancient kingdoms which both rely and are adversarial to their neighbouring states.
A player will perform the following phases on their turn:
Throughout the game, players will be able to recruit better advisors into their deck. In addition, players will have a chance to gain beliefs with unique on-going effects, and industry tiles which can be activated at specific settlements for a bonus:
After assigning their advisor cards, the player will choose one of three main actions to take:
Finally, after taking their main action, the player checks to see if any settlements grow:
At the end of the game, players will add up the points they have scored. Points can come from a variety of sources:
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