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[聚会游戏 Lighter games] 石头剪刀布

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发表于 2024-4-4 22:31:24 | 显示全部楼层 |阅读模式
本帖最后由 卡牌帝国 于 2024-4-5 01:20 编辑

石头剪刀布



视频地址:链接: https://pan.baidu.com/s/19UNuQpsPP6BxnqymSfIa3g?pwd=1000 提取码: 1000


石头剪刀布规则:

石头剪刀布/维棋规则
将/帅老王):没有宫走横竖斜行走与吃子距离为1
走横竖不可后退行走与吃子距离为1
斜着走和吃距离可为1可为2
:斜着走,行走距离无限但不可如此吃子,反向吃子——斜着反向走出离目标棋子距离相同的步数,便可吃掉该目标棋子。
横竖走,行走距离无限但不可如此吃子,布”反向吃子——横/竖反向走出离目标棋子距离相同的步数,便可吃掉该目标棋子。
横线各自的意义
石剪布线在这条线上吃子时只能石头吃剪刀剪刀吃布布吃石头
勿对称线当我方在这边走到了这个点时对面对称的这个点敌方便不可落子了同理,敌方对面若是这个点上有棋子我方便也不可在这边对称的点上进行落子了
可转弯线:棋子在这条线上出发或落子之时可转弯一次棋子转弯时的行走的方向与距离还是按照本身的规则来
四子赢红方在红色六子赢这条线上落满了六颗棋子便可直接获得胜利黑方在黑色六子赢这条线上落满了六颗棋子便可直接获得胜利

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发表于 2024-4-4 22:43:23 | 显示全部楼层
wow, a rare abstract game! this really needs lots of thinking as it is not just piece-dependent power but terrain-dependent too. The row called '四子赢' means 4 or 6 pieces in that row to win? besides this winning condition, are there any other winning conditions such as killing the general 将/帅?

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 楼主| 发表于 2024-4-4 23:39:35 | 显示全部楼层
hockleonggoh 发表于 2024-4-4 22:43
wow, a rare abstract game! this really needs lots of thinking as it is not just piece-dependent powe ...

Thanks a lot pal for the comment and can I have your WeChat account as I do not hold access to Facebook currently. English is my working language too as a pro translator…

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 楼主| 发表于 2024-4-4 23:41:01 | 显示全部楼层
hockleonggoh 发表于 2024-4-4 22:43
wow, a rare abstract game! this really needs lots of thinking as it is not just piece-dependent powe ...

I also have generated an English versionend instruction leaflet as well as videos for all my games, so I will shoot a link whenever it is convenient to you.

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 楼主| 发表于 2024-4-4 23:43:51 | 显示全部楼层
hockleonggoh 发表于 2024-4-4 22:43
wow, a rare abstract game! this really needs lots of thinking as it is not just piece-dependent powe ...

Yes. You could kill/capture the king as to win the game. Alternatively you have a second winning condition which is for you to place 4 chess pieces on that line (horizontal). Now I am going to give you all the English names for each line. From the bottom to the middle: Line of Rock Paper Scissors, Line of Can Turn. Line of asymmetrical, Line of Four pieces to win.

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 楼主| 发表于 2024-4-4 23:49:50 | 显示全部楼层
hockleonggoh 发表于 2024-4-4 22:43
wow, a rare abstract game! this really needs lots of thinking as it is not just piece-dependent powe ...

I have another terrain-dependent abstract game and can I show you the one from WeChat? Now let me try to post a picture here though in Chinese… I can do the translation if you need Sir. The English name ‘the vertical’, and the rules (in Chinese) will follow in the next comment.

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 楼主| 发表于 2024-4-4 23:51:29 | 显示全部楼层
Hi! In response to your interest shown in the terrain-dependent abstract game, I am here to post the pic as the pic posting wasn’t allowed in the reply section.

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 楼主| 发表于 2024-4-5 00:31:12 | 显示全部楼层
4个棋子,4子,写成6子了...不好意思写错了,在视频里可以看到,是4子,4子...

不好意思...

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发表于 2024-4-5 02:22:31 来自手机 | 显示全部楼层
简单一看还体会不到这个游戏的精髓,想了解一下该设计的出发点或者说意图是什么呢?是出于参考某一游戏的玩法缺陷而做出的改良设计?还是出于个人的某些想法而构思出的游戏

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 楼主| 发表于 2024-4-5 15:24:00 | 显示全部楼层
好好好 发表于 2024-4-5 02:22
简单一看还体会不到这个游戏的精髓,想了解一下该设计的出发点或者说意图是什么呢?是出于参考某一游戏的玩 ...

个人的原创设计啦,想为抽象棋的横线,加上意义,让地盘/地图也成为必考虑的制胜因素之一。
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